On 2015-06-03 00:01:08, Iago Toral Quiroga wrote: > --- > src/mesa/main/bufferobj.c | 110 > ++++++++++++++++++++++++++++++++++++++++++++++ > 1 file changed, 110 insertions(+) > > diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c > index c8b29a7..70ac638 100644 > --- a/src/mesa/main/bufferobj.c > +++ b/src/mesa/main/bufferobj.c > @@ -3579,6 +3579,112 @@ bind_uniform_buffers_range(struct gl_context *ctx, > GLuint first, GLsizei count, > _mesa_end_bufferobj_lookups(ctx); > } > > +static void > +bind_shader_storage_buffers_range(struct gl_context *ctx, GLuint first, > + GLsizei count, const GLuint *buffers, > + const GLintptr *offsets, > + const GLsizeiptr *sizes) > +{ > + GLint i; > + > + if (!error_check_bind_shader_storage_buffers(ctx, first, count, > + "glBindBuffersRange")) > + return; > + > + /* Assume that at least one binding will be changed */ > + FLUSH_VERTICES(ctx, 0); > + ctx->NewDriverState |= ctx->DriverFlags.NewShaderStorageBuffer; > + > + if (!buffers) { > + /* The ARB_multi_bind spec says: > + * > + * "If <buffers> is NULL, all bindings from <first> through > + * <first>+<count>-1 are reset to their unbound (zero) state. > + * In this case, the offsets and sizes associated with the > + * binding points are set to default values, ignoring > + * <offsets> and <sizes>." > + */ > + unbind_shader_storage_buffers(ctx, first, count); > + return; > + } > + > + /* Note that the error semantics for multi-bind commands differ from > + * those of other GL commands. > + * > + * The Issues section in the ARB_multi_bind spec says: > + * > + * "(11) Typically, OpenGL specifies that if an error is generated by a > + * command, that command has no effect. This is somewhat > + * unfortunate for multi-bind commands, because it would require > a > + * first pass to scan the entire list of bound objects for errors > + * and then a second pass to actually perform the bindings. > + * Should we have different error semantics? > + * > + * RESOLVED: Yes. In this specification, when the parameters for > + * one of the <count> binding points are invalid, that binding point > + * is not updated and an error will be generated. However, other > + * binding points in the same command will be updated if their > + * parameters are valid and no other error occurs." > + */ > + > + _mesa_begin_bufferobj_lookups(ctx); > + > + for (i = 0; i < count; i++) { > + struct gl_shader_storage_buffer_binding *binding = > + &ctx->ShaderStorageBufferBindings[first + i]; > + struct gl_buffer_object *bufObj; > + > + if (!bind_buffers_check_offset_and_size(ctx, i, offsets, sizes)) > + continue; > + > + /* The ARB_multi_bind spec says: > + * > + * "An INVALID_VALUE error is generated by BindBuffersRange if any > + * pair of values in <offsets> and <sizes> does not respectively > + * satisfy the constraints described for those parameters for the > + * specified target, as described in section 6.7.1 (per binding)." > + * > + * Section 6.7.1 refers to table 6.5, which says: > + * > + * > "┌───────────────────────────────────────────────────────────────┐ > + * │ Shader storage buffer array bindings (see sec. 7.8) > │ > + * > ├─────────────────────┬─────────────────────────────────────────┤ > + * │ ... │ ... > │ > + * │ offset restriction │ multiple of value of SHADER_STORAGE_- > │ > + * │ │ BUFFER_OFFSET_ALIGNMENT > │ > + * │ ... │ ... > │ > + * │ size restriction │ none > │ > + * > └─────────────────────┴─────────────────────────────────────────┘" > + */ > + if (offsets[i] & (ctx->Const.ShaderStorageBufferOffsetAlignment - 1)) { > + _mesa_error(ctx, GL_INVALID_VALUE, > + "glBindBuffersRange(offsets[%u]=%" PRId64 > + " is misaligned; it must be a multiple of the value of " > + "GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT=%u when " > + "target=GL_UNIFORM_BUFFER)",
target=GL_SHADER_STORAGE_BUFFER Reviewed-by: Jordan Justen <jordan.l.jus...@intel.com> > + i, (int64_t) offsets[i], > + ctx->Const.ShaderStorageBufferOffsetAlignment); > + continue; > + } > + > + if (binding->BufferObject && binding->BufferObject->Name == buffers[i]) > + bufObj = binding->BufferObject; > + else > + bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i, > + "glBindBuffersRange"); > + > + if (bufObj) { > + if (bufObj == ctx->Shared->NullBufferObj) > + set_ssbo_binding(ctx, binding, bufObj, -1, -1, GL_FALSE); > + else > + set_ssbo_binding(ctx, binding, bufObj, > + offsets[i], sizes[i], GL_FALSE); > + } > + } > + > + _mesa_end_bufferobj_lookups(ctx); > +} > + > static bool > error_check_bind_xfb_buffers(struct gl_context *ctx, > struct gl_transform_feedback_object *tfObj, > @@ -4158,6 +4264,10 @@ _mesa_BindBuffersRange(GLenum target, GLuint first, > GLsizei count, > case GL_UNIFORM_BUFFER: > bind_uniform_buffers_range(ctx, first, count, buffers, offsets, sizes); > return; > + case GL_SHADER_STORAGE_BUFFER: > + bind_shader_storage_buffers_range(ctx, first, count, buffers, offsets, > + sizes); > + return; > case GL_ATOMIC_COUNTER_BUFFER: > bind_atomic_buffers_range(ctx, first, count, buffers, > offsets, sizes); > -- > 1.9.1 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev