On 17/06/15 00:20, Jordan Justen wrote: > On 2015-06-03 00:01:05, Iago Toral Quiroga wrote: >> --- >> src/mesa/main/bufferobj.c | 19 +++++++++++++++++++ >> 1 file changed, 19 insertions(+) >> >> diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c >> index c5d4ada..a528787 100644 >> --- a/src/mesa/main/bufferobj.c >> +++ b/src/mesa/main/bufferobj.c >> @@ -836,6 +836,9 @@ _mesa_init_buffer_objects( struct gl_context *ctx ) >> _mesa_reference_buffer_object(ctx, &ctx->UniformBuffer, >> ctx->Shared->NullBufferObj); >> >> + _mesa_reference_buffer_object(ctx, &ctx->ShaderStorageBuffer, >> + ctx->Shared->NullBufferObj); > > Tabs here? >
I'm going to check the indention here. > With that fixed, this and > 14/82 glsl: fix error messages in invalid declarations of shader storage > blocks > > Reviewed-by: Jordan Justen <jordan.l.jus...@intel.com> > Thanks! Sam >> _mesa_reference_buffer_object(ctx, &ctx->AtomicBuffer, >> ctx->Shared->NullBufferObj); >> >> @@ -850,6 +853,14 @@ _mesa_init_buffer_objects( struct gl_context *ctx ) >> ctx->UniformBufferBindings[i].Size = -1; >> } >> >> + for (i = 0; i < MAX_COMBINED_SHADER_STORAGE_BUFFERS; i++) { >> + _mesa_reference_buffer_object(ctx, >> + >> &ctx->ShaderStorageBufferBindings[i].BufferObject, >> + ctx->Shared->NullBufferObj); >> + ctx->ShaderStorageBufferBindings[i].Offset = -1; >> + ctx->ShaderStorageBufferBindings[i].Size = -1; >> + } >> + >> for (i = 0; i < MAX_COMBINED_ATOMIC_BUFFERS; i++) { >> _mesa_reference_buffer_object(ctx, >> >> &ctx->AtomicBufferBindings[i].BufferObject, >> @@ -872,6 +883,8 @@ _mesa_free_buffer_objects( struct gl_context *ctx ) >> >> _mesa_reference_buffer_object(ctx, &ctx->UniformBuffer, NULL); >> >> + _mesa_reference_buffer_object(ctx, &ctx->ShaderStorageBuffer, NULL); >> + >> _mesa_reference_buffer_object(ctx, &ctx->AtomicBuffer, NULL); >> >> _mesa_reference_buffer_object(ctx, &ctx->DrawIndirectBuffer, NULL); >> @@ -882,6 +895,12 @@ _mesa_free_buffer_objects( struct gl_context *ctx ) >> NULL); >> } >> >> + for (i = 0; i < MAX_COMBINED_SHADER_STORAGE_BUFFERS; i++) { >> + _mesa_reference_buffer_object(ctx, >> + >> &ctx->ShaderStorageBufferBindings[i].BufferObject, >> + NULL); >> + } >> + >> for (i = 0; i < MAX_COMBINED_ATOMIC_BUFFERS; i++) { >> _mesa_reference_buffer_object(ctx, >> >> &ctx->AtomicBufferBindings[i].BufferObject, >> -- >> 1.9.1 >> >> _______________________________________________ >> mesa-dev mailing list >> mesa-dev@lists.freedesktop.org >> http://lists.freedesktop.org/mailman/listinfo/mesa-dev > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev