Le 24/04/2015 23:19, Ilia Mirkin a écrit :
On Fri, Apr 24, 2015 at 4:09 PM, Axel Davy <axel.d...@ens.fr> wrote:
Might I suggest either describing the bug or the solution to the bug? e.g.

boolean shift_viewport;

Perhaps there's another different buggy barycentric problem which is
solved in an entirely different way.

Either way,

Acked-by: Ilia Mirkin <imir...@alum.mit.edu>

(I don't sufficiently understand the problem to verify that your
solution is correct.)

BTW, have you thought about FBO flipping? Do you have to translate in
the other direction in that case? Or I guess the scaling takes care of
that...


In d3d9 we don't have the FBO flipping problem: coordinates are always the same.
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