On Wed, Mar 18, 2015 at 9:34 AM, Jose Fonseca <jfons...@vmware.com> wrote: > Already done below. > --- > src/gallium/auxiliary/gallivm/lp_bld_arit.c | 9 +-------- > 1 file changed, 1 insertion(+), 8 deletions(-) > > diff --git a/src/gallium/auxiliary/gallivm/lp_bld_arit.c > b/src/gallium/auxiliary/gallivm/lp_bld_arit.c > index cd05f11..0d4eaea 100644 > --- a/src/gallium/auxiliary/gallivm/lp_bld_arit.c > +++ b/src/gallium/auxiliary/gallivm/lp_bld_arit.c > @@ -2564,16 +2564,9 @@ lp_build_rsqrt(struct lp_build_context *bld, > * All numbers smaller than FLT_MIN will result in +infinity > * (rsqrtps treats all denormals as zero). > */ > - /* > - * Certain non-c99 compilers don't know INFINITY and might not > support > - * hacks to evaluate it at compile time neither. > - */ > - const unsigned posinf_int = 0x7F800000; > LLVMValueRef cmp; > LLVMValueRef flt_min = lp_build_const_vec(bld->gallivm, type, > FLT_MIN); > - LLVMValueRef inf = lp_build_const_int_vec(bld->gallivm, type, > posinf_int); > - > - inf = LLVMBuildBitCast(builder, inf, > lp_build_vec_type(bld->gallivm, type), ""); > + LLVMValueRef inf = lp_build_const_vec(bld->gallivm, type, INFINITY); > > for (i = 0; i < num_iterations; ++i) { > res = lp_build_rsqrt_refine(bld, a, res); > -- > 2.1.0
Oh good. I noticed just yesterday that we avoid INFINITY and use instead std::numeric_limits<float>::infinity() in the GLSL compiler, presumably because of MSVC. I'll send a patch for that. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev