Note that GLboolean is an alias for unsigned char, which lacks the implicit true/false semantics that C++/C99 bool have. --- src/glsl/linker.cpp | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-)
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index 0c44677..1abcb32 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -2536,14 +2536,15 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) min_version = MIN2(min_version, prog->Shaders[i]->Version); max_version = MAX2(max_version, prog->Shaders[i]->Version); - if (prog->Shaders[i]->IsES != is_es_prog) { + if (bool(prog->Shaders[i]->IsES) != is_es_prog) { linker_error(prog, "all shaders must use same shading " "language version\n"); goto done; } - prog->ARB_fragment_coord_conventions_enable |= - prog->Shaders[i]->ARB_fragment_coord_conventions_enable; + if (prog->Shaders[i]->ARB_fragment_coord_conventions_enable) { + prog->ARB_fragment_coord_conventions_enable = true; + } gl_shader_stage shader_type = prog->Shaders[i]->Stage; shader_list[shader_type][num_shaders[shader_type]] = prog->Shaders[i]; -- 2.1.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev