On Fri, Feb 6, 2015 at 3:54 AM, Ian Romanick <i...@freedesktop.org> wrote: > On 02/06/2015 06:56 AM, Ilia Mirkin wrote: >> From: Dave Airlie <airl...@gmail.com> >> >> Signed-off-by: Dave Airlie <airl...@redhat.com> >> --- >> src/glsl/ir_set_program_inouts.cpp | 28 +++++++++++++++++++++++++--- >> 1 file changed, 25 insertions(+), 3 deletions(-) >> >> diff --git a/src/glsl/ir_set_program_inouts.cpp >> b/src/glsl/ir_set_program_inouts.cpp >> index 97ead75..b38742c 100644 >> --- a/src/glsl/ir_set_program_inouts.cpp >> +++ b/src/glsl/ir_set_program_inouts.cpp >> @@ -81,6 +81,16 @@ is_shader_inout(ir_variable *var) >> var->data.mode == ir_var_system_value; >> } >> >> +static inline bool >> +is_dvec34_inout(ir_variable *var) >> +{ >> + const glsl_type *type = var->type->without_array(); >> + if (type == glsl_type::dvec4_type || type == glsl_type::dvec3_type) >> + return true; >> + >> + return false; > > Why not just > > const glsl_type *const type = var->type->without_array(); > return type == glsl_type::dvec4_type || type == glsl_type::dvec3_type;
Because the function was structured differently before... I added the ->without_array thing on the last iteration, but didn't do the final cleanup. Done now. > > It may also be better to name this something different. We'll do the > same "doubling" if / when we add support for GL_AMD_gpu_shader_int64. OK, changing to is_dual_slot(). > >> +} >> + >> static void >> mark(struct gl_program *prog, ir_variable *var, int offset, int len, >> bool is_fragment_shader) >> @@ -94,19 +104,31 @@ mark(struct gl_program *prog, ir_variable *var, int >> offset, int len, >> */ >> >> for (int i = 0; i < len; i++) { >> + /* XXX Should it be i * 2 for dvec3/4? */ >> + int idx = var->data.location + var->data.index + offset + i; > > I believe it should be i * 2. Otherwise elements 0 and 1 of a dvec4 > array will partially overlap. That seems... bad. OK, thanks for confirming. I noticed it on my own code read, but wasn't 100% sure. > >> GLbitfield64 bitfield = >> - BITFIELD64_BIT(var->data.location + var->data.index + offset + i); >> + BITFIELD64_BIT(idx); >> + >> + /* dvec3 and dvec4 take up 2 slots */ >> + if (is_dvec34_inout(var)) >> + bitfield |= bitfield << 1; >> if (var->data.mode == ir_var_shader_in) { >> prog->InputsRead |= bitfield; >> if (is_fragment_shader) { >> gl_fragment_program *fprog = (gl_fragment_program *) prog; >> - fprog->InterpQualifier[var->data.location + >> - var->data.index + offset + i] = >> + fprog->InterpQualifier[idx] = >> (glsl_interp_qualifier) var->data.interpolation; >> if (var->data.centroid) >> fprog->IsCentroid |= bitfield; >> if (var->data.sample) >> fprog->IsSample |= bitfield; >> + >> + /* Set the InterpQualifier of the next slot to the same as the >> + * current one, since dvec3 and dvec4 spans 2 slots. >> + */ >> + if (is_dvec34_inout(var)) >> + fprog->InterpQualifier[idx + 1] = >> + (glsl_interp_qualifier) var->data.interpolation; >> } >> } else if (var->data.mode == ir_var_system_value) { >> prog->SystemValuesRead |= bitfield; >> > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev