From: Dave Airlie <airl...@gmail.com> Signed-off-by: Dave Airlie <airl...@redhat.com> --- src/glsl/ir_set_program_inouts.cpp | 28 +++++++++++++++++++++++++--- 1 file changed, 25 insertions(+), 3 deletions(-)
diff --git a/src/glsl/ir_set_program_inouts.cpp b/src/glsl/ir_set_program_inouts.cpp index 97ead75..b38742c 100644 --- a/src/glsl/ir_set_program_inouts.cpp +++ b/src/glsl/ir_set_program_inouts.cpp @@ -81,6 +81,16 @@ is_shader_inout(ir_variable *var) var->data.mode == ir_var_system_value; } +static inline bool +is_dvec34_inout(ir_variable *var) +{ + const glsl_type *type = var->type->without_array(); + if (type == glsl_type::dvec4_type || type == glsl_type::dvec3_type) + return true; + + return false; +} + static void mark(struct gl_program *prog, ir_variable *var, int offset, int len, bool is_fragment_shader) @@ -94,19 +104,31 @@ mark(struct gl_program *prog, ir_variable *var, int offset, int len, */ for (int i = 0; i < len; i++) { + /* XXX Should it be i * 2 for dvec3/4? */ + int idx = var->data.location + var->data.index + offset + i; GLbitfield64 bitfield = - BITFIELD64_BIT(var->data.location + var->data.index + offset + i); + BITFIELD64_BIT(idx); + + /* dvec3 and dvec4 take up 2 slots */ + if (is_dvec34_inout(var)) + bitfield |= bitfield << 1; if (var->data.mode == ir_var_shader_in) { prog->InputsRead |= bitfield; if (is_fragment_shader) { gl_fragment_program *fprog = (gl_fragment_program *) prog; - fprog->InterpQualifier[var->data.location + - var->data.index + offset + i] = + fprog->InterpQualifier[idx] = (glsl_interp_qualifier) var->data.interpolation; if (var->data.centroid) fprog->IsCentroid |= bitfield; if (var->data.sample) fprog->IsSample |= bitfield; + + /* Set the InterpQualifier of the next slot to the same as the + * current one, since dvec3 and dvec4 spans 2 slots. + */ + if (is_dvec34_inout(var)) + fprog->InterpQualifier[idx + 1] = + (glsl_interp_qualifier) var->data.interpolation; } } else if (var->data.mode == ir_var_system_value) { prog->SystemValuesRead |= bitfield; -- 2.0.5 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev