On Friday, January 30, 2015 03:54:28 PM Matt Turner wrote: > --- > src/mesa/drivers/dri/i965/brw_shader.cpp | 5 +---- > 1 file changed, 1 insertion(+), 4 deletions(-) > > diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp > b/src/mesa/drivers/dri/i965/brw_shader.cpp > index 678390e..c393bfc 100644 > --- a/src/mesa/drivers/dri/i965/brw_shader.cpp > +++ b/src/mesa/drivers/dri/i965/brw_shader.cpp > @@ -602,11 +602,8 @@ brw_saturate_immediate(enum brw_reg_type type, struct > brw_reg *reg) > sat_imm.f = CLAMP(imm.f, 0.0f, 1.0f); > break; > case BRW_REGISTER_TYPE_UB: > - sat_imm.ud = CLAMP(imm.ud, 0, UCHAR_MAX); > - break; > case BRW_REGISTER_TYPE_B: > - sat_imm.d = CLAMP(imm.d, CHAR_MIN, CHAR_MAX); > - break; > + unreachable("no UB/B immediates"); > case BRW_REGISTER_TYPE_V: > case BRW_REGISTER_TYPE_UV: > case BRW_REGISTER_TYPE_VF: >
Please justify this change in your commit message - it's not immediately obvious. Does the GPU not allow saturate on B/UB values?
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