I'll throw together a patch to make nir_src_copy take pointers to keep things consistent.
Reviewed-by: Jason Ekstrand <jason.ekstr...@intel.com> On Thu, Jan 22, 2015 at 11:08 AM, Eric Anholt <e...@anholt.net> wrote: > Jason Ekstrand <ja...@jlekstrand.net> writes: > > > On Wed, Jan 21, 2015 at 5:26 PM, Eric Anholt <e...@anholt.net> wrote: > > > >> There aren't many users yet, but I wanted to do this from my scalarizing > >> pass. > >> --- > >> src/glsl/nir/nir.c | 18 ++++++++++++++++++ > >> src/glsl/nir/nir.h | 5 ++++- > >> src/glsl/nir/nir_lower_vec_to_movs.c | 7 ++----- > >> src/glsl/nir/nir_opt_peephole_select.c | 5 +---- > >> 4 files changed, 25 insertions(+), 10 deletions(-) > >> > >> diff --git a/src/glsl/nir/nir.c b/src/glsl/nir/nir.c > >> index 16ad2da..e414df9 100644 > >> --- a/src/glsl/nir/nir.c > >> +++ b/src/glsl/nir/nir.c > >> @@ -175,6 +175,24 @@ nir_dest nir_dest_copy(nir_dest dest, void > *mem_ctx) > >> return ret; > >> } > >> > >> +void > >> +nir_alu_src_copy(nir_alu_src *dest, nir_alu_src *src, void *mem_ctx) > >> +{ > >> > > > > We already have nir_src_copy which returns a nir_src instead of taking a > > pointer. TBH, I'm not sure which I prefer, but it would be good to be > > consistent. Thoughts? > > Yeah, I was thinking that as the struct gets bigger, passing it around > on the stack gets worse. For API consistency, I think that would mean > pointers for both. > > >> diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h > >> index 8dc5222..7f0aa36 100644 > >> --- a/src/glsl/nir/nir.h > >> +++ b/src/glsl/nir/nir.h > >> @@ -569,7 +569,10 @@ typedef struct { > >> unsigned write_mask : 4; /* ignored if dest.is_ssa is true */ > >> } nir_alu_dest; > >> > >> -#define OPCODE(name, num_inputs, output_size, output_type, \ > >> +void nir_alu_src_copy(nir_alu_src *dest, nir_alu_src *src, void > *mem_ctx); > >> +void nir_alu_dest_copy(nir_alu_dest *dest, nir_alu_dest *src, void > >> *mem_ctx); > >> + > >> +#define OPCODE(name, num_inputs, output_size, output_type, \ > >> > > > > Accidental whitespace change? > > Not sure how that happened, will fix. >
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