On 01/15/2015 08:39 PM, Kenneth Graunke wrote: > On Friday, January 16, 2015 04:54:44 PM Ian Romanick wrote: >> On 01/16/2015 04:25 PM, Matt Turner wrote: >>> On Thu, Jan 15, 2015 at 6:46 PM, Ian Romanick <i...@freedesktop.org> wrote: >>>> On 01/16/2015 08:15 AM, Matt Turner wrote: >>>>> From: Ian Romanick <ian.d.roman...@intel.com> >>>>> >>>>> Some shaders end up with code that looks something like: >>>>> >>>>> if (some_condition) >>>>> result = 1.0; >>>>> else >>>>> result = 0.0; >>>>> >>>>> This pass converts those if-statements to >>>>> >>>>> result = float(some_condition); >>>>> >>>>> total instructions in shared programs: 5934568 -> 5921818 (-0.21%) >>>>> instructions in affected programs: 723433 -> 710683 (-1.76%) >>>>> GAINED: 26 >>>>> LOST: 7 >>>> >>>> I was getting really different results here... on my more recent version >>>> (that should produce the same IR), I was getting basically the reverse >>>> lost / gained. The other results were about the same. >>>> >>>> I updated both Mesa and shader-db, and I'm not able to do a full >>>> shader-db run now. At semi-arbitrary points in the run I get >>>> >>>> Exception: Only shader 0 found. >>>> shaders/closed/unreal4/sun-temple/180.shader_test >>> >>> You need commit f0aec4ee1e3 to avoid an assertion failure. >>> >>>> If I run that shader_test by hand, I get multiple shader emitted. I'm >>>> using the older run.py... is it possible that's broken? >>> >>> It's been working for me in occasional usage to generate *.out files. >> >> Trivial. :p >> >> diff --git a/run.py b/run.py >> index 4fc366e..d57da21 100755 >> --- a/run.py >> +++ b/run.py >> @@ -57,7 +57,7 @@ def run_test(filename): >> raise Exception('Only shader 0 found. {}'.format(filename)) >> >> re_search = re.compile( >> - r'(?P<stage>[A-Za-z0-9]+) shader\: (?P<count>\d+) instructions.') >> + r'(?P<stage>[A-Za-z0-9 ]+) shader\: (?P<count>\d+) instructions.') >> for line in lines: >> match = re_search.match(line) >> if match is not None: > > FYI, I broke report.py support with run.py the other day. You want to use > Matt's new C-based multithreaded runner, which takes literally 1/3 of the > time of the old Python script.
I know that I *want* it, but it doesn't work on my distro due to lack of rendernode support. :( > $ make > $ ./run shaders | tee results/foobarquux > > or for even faster runs: > $ LD_PRELOAD=/usr/lib64/libjemalloc.so.1 INTEL_NO_HW=1 ./run shaders > > --Ken >
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