On 01/16/2015 04:25 PM, Matt Turner wrote: > On Thu, Jan 15, 2015 at 6:46 PM, Ian Romanick <i...@freedesktop.org> wrote: >> On 01/16/2015 08:15 AM, Matt Turner wrote: >>> From: Ian Romanick <ian.d.roman...@intel.com> >>> >>> Some shaders end up with code that looks something like: >>> >>> if (some_condition) >>> result = 1.0; >>> else >>> result = 0.0; >>> >>> This pass converts those if-statements to >>> >>> result = float(some_condition); >>> >>> total instructions in shared programs: 5934568 -> 5921818 (-0.21%) >>> instructions in affected programs: 723433 -> 710683 (-1.76%) >>> GAINED: 26 >>> LOST: 7 >> >> I was getting really different results here... on my more recent version >> (that should produce the same IR), I was getting basically the reverse >> lost / gained. The other results were about the same. >> >> I updated both Mesa and shader-db, and I'm not able to do a full >> shader-db run now. At semi-arbitrary points in the run I get >> >> Exception: Only shader 0 found. >> shaders/closed/unreal4/sun-temple/180.shader_test > > You need commit f0aec4ee1e3 to avoid an assertion failure. > >> If I run that shader_test by hand, I get multiple shader emitted. I'm >> using the older run.py... is it possible that's broken? > > It's been working for me in occasional usage to generate *.out files.
Trivial. :p diff --git a/run.py b/run.py index 4fc366e..d57da21 100755 --- a/run.py +++ b/run.py @@ -57,7 +57,7 @@ def run_test(filename): raise Exception('Only shader 0 found. {}'.format(filename)) re_search = re.compile( - r'(?P<stage>[A-Za-z0-9]+) shader\: (?P<count>\d+) instructions.') + r'(?P<stage>[A-Za-z0-9 ]+) shader\: (?P<count>\d+) instructions.') for line in lines: match = re_search.match(line) if match is not None: _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev