On Thu, Jan 15, 2015 at 6:46 PM, Ian Romanick <i...@freedesktop.org> wrote: > On 01/16/2015 08:15 AM, Matt Turner wrote: >> From: Ian Romanick <ian.d.roman...@intel.com> >> >> Some shaders end up with code that looks something like: >> >> if (some_condition) >> result = 1.0; >> else >> result = 0.0; >> >> This pass converts those if-statements to >> >> result = float(some_condition); >> >> total instructions in shared programs: 5934568 -> 5921818 (-0.21%) >> instructions in affected programs: 723433 -> 710683 (-1.76%) >> GAINED: 26 >> LOST: 7 > > I was getting really different results here... on my more recent version > (that should produce the same IR), I was getting basically the reverse > lost / gained. The other results were about the same. > > I updated both Mesa and shader-db, and I'm not able to do a full > shader-db run now. At semi-arbitrary points in the run I get > > Exception: Only shader 0 found. > shaders/closed/unreal4/sun-temple/180.shader_test
You need commit f0aec4ee1e3 to avoid an assertion failure. > If I run that shader_test by hand, I get multiple shader emitted. I'm > using the older run.py... is it possible that's broken? It's been working for me in occasional usage to generate *.out files. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev