Brian and Ian, me and Michael have a Mesa TLS question at the message's bottom.
On 01/13/2015 04:41 PM, Mason, Michael W wrote: >> -----Original Message----- >> From: Versace, Chad >> Sent: Tuesday, January 13, 2015 3:42 PM >> To: Mason, Michael W; mesa-dev@lists.freedesktop.org >> Subject: Re: [Mesa-dev] [PATCH] mesa: Fix render buffer initial internal >> format type >> >> On 01/13/2015 02:34 PM, Mason, Michael W wrote: >>>> -----Original Message----- >>>> From: Versace, Chad >>>> Sent: Tuesday, January 13, 2015 10:47 AM >>>> To: Mason, Michael W; mesa-dev@lists.freedesktop.org >>>> Subject: Re: [Mesa-dev] [PATCH] mesa: Fix render buffer initial >>>> internal format type >>>> >>>> On 01/09/2015 05:21 PM, michael.w.ma...@intel.com wrote: >>>>> From: Mike Mason <michael.w.ma...@intel.com> >>>>> >>>>> Changes the initial internal format of a render buffer to GL_RGBA4. >>>>> This fixes a failure in the following DrawElements test: >>>>> >>>>> dEQP-GLES3.functional.state_query.rbo.renderbuffer_internal_format >>>>> --- >>>>> src/mesa/main/renderbuffer.c | 6 +++++- >>>>> 1 file changed, 5 insertions(+), 1 deletion(-) >>>>> >>>>> diff --git a/src/mesa/main/renderbuffer.c >>>>> b/src/mesa/main/renderbuffer.c index 0bc7f2b..b339491 100644 >>>>> --- a/src/mesa/main/renderbuffer.c >>>>> +++ b/src/mesa/main/renderbuffer.c >>>>> @@ -53,7 +53,11 @@ _mesa_init_renderbuffer(struct gl_renderbuffer *rb, >>>>> GLuint name) >>>>> rb->Width = 0; >>>>> rb->Height = 0; >>>>> rb->Depth = 0; >>>>> - rb->InternalFormat = GL_RGBA; >>>>> + /* Default internal format should be GL_RGBA4, per page 258, >>>>> + * table 6.15 of the GLES 3.0.4 spec. Same default is expected >>>>> + * in all OpenGL specs that support BindRenderbuffer(). >>>>> + */ >>>>> + rb->InternalFormat = GL_RGBA4; >>>>> rb->Format = MESA_FORMAT_NONE; >>>>> } >>>>> >>>>> >>>> The patch needs to choose the initial internalformat based on the >>>> context API. Table 6.26 in the GL 3.3 Core spec says the initial >>>> renderbuffer internalformat is GL_RGBA. Table 6.15 of the GLES 3.0 spec >>>> says GL_RGBA4. >>>> >>>> I think this is the correct logic: >>>> >>>> if (_mesa_is_desktop_gl(ctx)) { >>>> rb->InternalFormat = GL_RGBA; >>>> } else { >>>> rb->InternalFormat = GL_RGBA4; >>>> } >>> >>> "ctx" isn't available in _mesa_init_renderbuffer (where this code resides) >>> and GET_CURRENT_CONTEXT(ctx) gives nil for >> ctx. Is there any other way to get a pointer to the gl_context? >> >> Drivers call _mesa_init_renderbuffer for 3 reasons, as far as I can tell: >> >> 1. To initialize Mesa's gl_renderbuffer structure in response to a real >> GL >> renderbuffer object created with glGenRenderbuffers. >> >> 2. To initialize a driver-private renderbuffer in response of the user >> attaching a texture to a framebuffer object, such as with >> glFramebufferTexture2D. >> >> 3. To initialize a driver-private renderbuffer that serves as backing >> storage >> for window system surfaces, such as eglCreateWindowSurface or a GLX >> Window. >> >> Only in case 1 will the user have a handle to the renderbuffer object and be >> able to call glGetRenderbufferParameteriv on >> it. In case 2, there is always a context present (I think...), but the >> driver will immediately overwrite the value of rb- >>> InternalFormat anyway, so it doesn't really matter what value >>> _mesa_init_renderbuffer chooses. In case 3, there may or >> may not be a context present, but again the internalformat doesn't matter >> because the driver will immediately overwrite it. >> >> From that follows: >> >> - If a context is current, we are in case 1 or 2. Case 1 is the more >> restrictive >> case. It requires that we select the internalformat based on the >> context's API. >> >> - If a context is not current, we are in case 3, or possibly case 2 if I >> don't >> fully understand the problem space. Either way, in neither case 2 nor >> 3 does >> the value of internalformat matter, so we should just continue to >> initialize >> it to GL_RGBA as we have always done. >> > > So would something like this be safe? Is ctx guaranteed to be either nil or > a pointer to a valid context? > > GET_CURRENT_CONTEXT(ctx); > if (ctx && _mesa_is_gles3(ctx)) { > rb->InternalFormat = GL_RGBA4; > } else { > rb->InternalFormat = GL_RGBA; > } Brian and Ian, _mesa_init_renderbuffer() sometimes gets called with a current context and sometimes not, because it's used to initialize winsys renderbuffers. So me and Michael have arrived at this question: If no context is current, does Mesa guarantee that GET_CURRENT_CONTEXT(ctx) sets ctx = NULL?
signature.asc
Description: OpenPGP digital signature
_______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev