On Mon, Jan 05, 2015 at 12:18:43AM +0100, Marek Olšák wrote: > From: Marek Olšák <marek.ol...@amd.com> > > --- > src/gallium/drivers/radeon/radeon_llvm_emit.c | 1 + > 1 file changed, 1 insertion(+) > > diff --git a/src/gallium/drivers/radeon/radeon_llvm_emit.c > b/src/gallium/drivers/radeon/radeon_llvm_emit.c > index dc871d7..e3be72c 100644 > --- a/src/gallium/drivers/radeon/radeon_llvm_emit.c > +++ b/src/gallium/drivers/radeon/radeon_llvm_emit.c > @@ -83,6 +83,7 @@ void radeon_llvm_shader_type(LLVMValueRef F, unsigned type) > > if (type != TGSI_PROCESSOR_COMPUTE) { > LLVMAddTargetDependentFunctionAttr(F, "unsafe-fp-math", "true"); > + LLVMAddTargetDependentFunctionAttr(F, "enable-no-nans-fp-math", > "true");
Is this required by the OpenGL spec or is it just to fix broken/old games? -Tom > } > } > > -- > 2.1.0 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev