From: Marek Olšák <marek.ol...@amd.com>

SPI_PS_IN_CONTROL is moved into the SPI mapping state.
---
 src/gallium/drivers/radeonsi/si_pipe.h          |  1 +
 src/gallium/drivers/radeonsi/si_state_shaders.c | 20 ++++++++++++++------
 2 files changed, 15 insertions(+), 6 deletions(-)

diff --git a/src/gallium/drivers/radeonsi/si_pipe.h 
b/src/gallium/drivers/radeonsi/si_pipe.h
index 00825c1..04385b0 100644
--- a/src/gallium/drivers/radeonsi/si_pipe.h
+++ b/src/gallium/drivers/radeonsi/si_pipe.h
@@ -136,6 +136,7 @@ struct si_context {
        unsigned                        sprite_coord_enable;
        bool                            flatshade;
        bool                            color_two_side;
+       bool                            bc_optimize_disable;
        struct si_descriptors           vertex_buffers;
        struct si_buffer_resources      const_buffers[SI_NUM_SHADERS];
        struct si_buffer_resources      rw_buffers[SI_NUM_SHADERS];
diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c 
b/src/gallium/drivers/radeonsi/si_state_shaders.c
index 282fcf2..0456d14 100644
--- a/src/gallium/drivers/radeonsi/si_state_shaders.c
+++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
@@ -232,7 +232,7 @@ static void si_shader_ps(struct si_shader *shader)
 {
        struct tgsi_shader_info *info = &shader->selector->info;
        struct si_pm4_state *pm4;
-       unsigned i, spi_ps_in_control;
+       unsigned i;
        unsigned num_sgprs, num_user_sgprs;
        unsigned spi_baryc_cntl = 0, spi_ps_input_ena;
        uint64_t va;
@@ -267,9 +267,6 @@ static void si_shader_ps(struct si_shader *shader)
                }
        }
 
-       spi_ps_in_control = S_0286D8_NUM_INTERP(shader->nparam) |
-               S_0286D8_BC_OPTIMIZE_DISABLE(1);
-
        si_pm4_set_reg(pm4, R_0286E0_SPI_BARYC_CNTL, spi_baryc_cntl);
        spi_ps_input_ena = shader->spi_ps_input_ena;
        /* we need to enable at least one of them, otherwise we hang the GPU */
@@ -284,7 +281,6 @@ static void si_shader_ps(struct si_shader *shader)
 
        si_pm4_set_reg(pm4, R_0286CC_SPI_PS_INPUT_ENA, spi_ps_input_ena);
        si_pm4_set_reg(pm4, R_0286D0_SPI_PS_INPUT_ADDR, spi_ps_input_ena);
-       si_pm4_set_reg(pm4, R_0286D8_SPI_PS_IN_CONTROL, spi_ps_in_control);
 
        si_pm4_set_reg(pm4, R_028710_SPI_SHADER_Z_FORMAT, 
shader->spi_shader_z_format);
        si_pm4_set_reg(pm4, R_028714_SPI_SHADER_COL_FORMAT,
@@ -666,6 +662,10 @@ bcolor:
                }
        }
 
+       si_pm4_set_reg(pm4, R_0286D8_SPI_PS_IN_CONTROL,
+                      S_0286D8_NUM_INTERP(ps->nparam) |
+                      S_0286D8_BC_OPTIMIZE_DISABLE(sctx->bc_optimize_disable));
+
        si_pm4_set_state(sctx, spi, pm4);
 }
 
@@ -711,6 +711,7 @@ void si_update_shaders(struct si_context *sctx)
 {
        struct pipe_context *ctx = (struct pipe_context*)sctx;
        struct si_state_rasterizer *rs = sctx->queued.named.rasterizer;
+       bool bc_optimize_disable;
 
        if (sctx->gs_shader) {
                si_shader_select(ctx, sctx->gs_shader);
@@ -775,13 +776,20 @@ void si_update_shaders(struct si_context *sctx)
 
        si_pm4_bind_state(sctx, ps, sctx->ps_shader->current->pm4);
 
+       /* Whether CENTER != CENTROID. */
+       bc_optimize_disable = sctx->framebuffer.nr_samples > 1 &&
+                             rs->multisample_enable &&
+                             sctx->ps_shader->info.uses_centroid;
+
        if (si_pm4_state_changed(sctx, ps) || si_pm4_state_changed(sctx, vs) ||
            sctx->sprite_coord_enable != rs->sprite_coord_enable ||
            sctx->flatshade != rs->flatshade ||
-           sctx->color_two_side != rs->two_side) {
+           sctx->color_two_side != rs->two_side ||
+           sctx->bc_optimize_disable != bc_optimize_disable) {
                sctx->sprite_coord_enable = rs->sprite_coord_enable;
                sctx->flatshade = rs->flatshade;
                sctx->color_two_side = rs->two_side;
+               sctx->bc_optimize_disable = bc_optimize_disable;
                si_update_spi_map(sctx);
        }
 
-- 
2.1.0

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