Chad and Anuj, thanks for the catch. I've fixed it. Laura
On Thu, Jan 1, 2015 at 11:08 AM, Chad Versace <chad.vers...@intel.com> wrote: > On 12/31/2014 05:26 PM, Laura Ekstrand wrote: > > > +/** > > + * Check if the given cube map texture is "cube complete" as defined in > > + * the OpenGL specification. > > + */ > > +GLboolean > > +_mesa_cube_complete(const struct gl_texture_object *texObj) > > +{ > > + _mesa_cube_level_complete(texObj, texObj->BaseLevel); > > You forgot to return here ^^^ > > +} > > This patch makes sense to me after our irc conversation. > With the return fixed, > Reviewed-by: Chad Versace <chad.vers...@intel.com> > >
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