On 12/31/2014 05:26 PM, Laura Ekstrand wrote: > +/** > + * Check if the given cube map texture is "cube complete" as defined in > + * the OpenGL specification. > + */ > +GLboolean > +_mesa_cube_complete(const struct gl_texture_object *texObj) > +{ > + _mesa_cube_level_complete(texObj, texObj->BaseLevel);
You forgot to return here ^^^ > +} This patch makes sense to me after our irc conversation. With the return fixed, Reviewed-by: Chad Versace <chad.vers...@intel.com>
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