On 12/31/2014 05:26 PM, Laura Ekstrand wrote:

> +/**
> + * Check if the given cube map texture is "cube complete" as defined in
> + * the OpenGL specification.
> + */
> +GLboolean
> +_mesa_cube_complete(const struct gl_texture_object *texObj)
> +{
> +   _mesa_cube_level_complete(texObj, texObj->BaseLevel);

You forgot to return here ^^^
> +}

This patch makes sense to me after our irc conversation.
With the return fixed,
Reviewed-by: Chad Versace <chad.vers...@intel.com>

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