With Brian's suggested change to the commit message, this patch is Reviewed-by: Ian Romanick <ian.d.roman...@intel.com>
On 12/01/2014 05:04 AM, Eduardo Lima Mitev wrote: > From: Samuel Iglesias Gonsalvez <sigles...@igalia.com> > > For OpenGL ES 3.0 spec, the minor number for SHADING_LANGUAGE_VERSION is > always > two digits, matching the OpenGL ES Shading Language Specification release > number. For example, this query might return the string "3.00". > > This patch fixes the following dEQP test: > > dEQP-GLES3.functional.state_query.string.shading_language_version > > No piglit regression observed. > > Signed-off-by: Samuel Iglesias Gonsalvez <sigles...@igalia.com> > --- > src/mesa/main/getstring.c | 2 +- > 1 file changed, 1 insertion(+), 1 deletion(-) > > diff --git a/src/mesa/main/getstring.c b/src/mesa/main/getstring.c > index 431d60b..7054fc7 100644 > --- a/src/mesa/main/getstring.c > +++ b/src/mesa/main/getstring.c > @@ -68,7 +68,7 @@ shading_language_version(struct gl_context *ctx) > case API_OPENGLES2: > return (ctx->Version < 30) > ? (const GLubyte *) "OpenGL ES GLSL ES 1.0.16" > - : (const GLubyte *) "OpenGL ES GLSL ES 3.0"; > + : (const GLubyte *) "OpenGL ES GLSL ES 3.00"; > > case API_OPENGLES: > /* fall-through */ > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev