On Monday, December 01, 2014 09:29:13 AM Brian Paul wrote: > I'd change the subject to "main: return two minor digits for ES shading > language version" >
We'll do that. Thanks! Sam > On 12/01/2014 06:04 AM, Eduardo Lima Mitev wrote: > > From: Samuel Iglesias Gonsalvez <sigles...@igalia.com> > > > > For OpenGL ES 3.0 spec, the minor number for SHADING_LANGUAGE_VERSION is > > always two digits, matching the OpenGL ES Shading Language Specification > > release number. For example, this query might return the string "3.00". > > > > This patch fixes the following dEQP test: > > dEQP-GLES3.functional.state_query.string.shading_language_version > > > > No piglit regression observed. > > > > Signed-off-by: Samuel Iglesias Gonsalvez <sigles...@igalia.com> > > --- > > > > src/mesa/main/getstring.c | 2 +- > > 1 file changed, 1 insertion(+), 1 deletion(-) > > > > diff --git a/src/mesa/main/getstring.c b/src/mesa/main/getstring.c > > index 431d60b..7054fc7 100644 > > --- a/src/mesa/main/getstring.c > > +++ b/src/mesa/main/getstring.c > > @@ -68,7 +68,7 @@ shading_language_version(struct gl_context *ctx) > > > > case API_OPENGLES2: > > return (ctx->Version < 30) > > > > ? (const GLubyte *) "OpenGL ES GLSL ES 1.0.16" > > > > - : (const GLubyte *) "OpenGL ES GLSL ES 3.0"; > > + : (const GLubyte *) "OpenGL ES GLSL ES 3.00"; > > > > case API_OPENGLES: > > /* fall-through */ > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev
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