The hardware only supports 0..15 constant buffers, but R600_GS_RING_CONST_BUFFER has index 16, which isn't really a constant buffer. Maybe that's related to GS stability issues somehow?
Marek On Wed, Nov 19, 2014 at 7:18 AM, Dave Airlie <airl...@gmail.com> wrote: > Hey, > > I got piglit to run on my laptop rv635, > > two things seem to hang it > > geometry shader texel fetches (wierd incorrect values for 2D, hangs for 2DMS) > and > the clip scissor msaa blits. > > The main wierdness is that texelFetch gs sampler2D is busted, > > you get wierd black lines in the middle of the result, like cache > lines, I wonder if we have some other badly setup geom shader stuff > and it just happens to hang these. > > Dave. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev