Hey, I got piglit to run on my laptop rv635,
two things seem to hang it geometry shader texel fetches (wierd incorrect values for 2D, hangs for 2DMS) and the clip scissor msaa blits. The main wierdness is that texelFetch gs sampler2D is busted, you get wierd black lines in the middle of the result, like cache lines, I wonder if we have some other badly setup geom shader stuff and it just happens to hang these. Dave. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev