On 14 November 2014 17:52, Axel Davy <axel.d...@ens.fr> wrote: > Second d3d9 as gallium state tracker seems much easier than d3d9 on OpenGL. > As for me, I contributed only since a few months ago, and was able to > implement a lot of things quite easily, for exemple: > > . Respect the number of backbuffer asked by the app (as far as I know wine > doesn't support >= 2 and behaves like 1) > . Support the Render-ahead d3d9 behaviour (d3d9 doesn't have tripple > buffering like Opengl can have) > . wine seems to have a lot of issues with stuttering, etc. We have control > of throttling and vsync, and thus don't have any particular issue there Most of the stuttering I'm aware of is GLSL compiler related.
> . We have very good DRI_PRIME support (better than what GLX has currently). > > The fact that nine was develloped so fast by few devs show well that it was > easier. > I don't want to sound overly negative, but I'm afraid that what you're seeing is mostly just the first 80% of any project being a lot easier than the last 1% or so. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev