Some of these optimizations are pretty obscure and I can't imagine a real shader hitting them.

What's the cost of checking for these cases? I don't know how expensive the equals() methods are.

Do we want to litter the optimizer with cases that may never be used in practice?

-Brian


On 07/15/2014 04:27 PM, Thomas Helland wrote:
So, a little update on these patches.
I've written some shaders for hitting each
specific case in the patch-series.

This shows that:
Patch 1 (X - X) == 0,    and
Patch 9 (A - neg(B)) == A + B
have no effect at all.

The rest of the patches do indeed have
a positive effect on the special-case shader.

If anyone wants to have a look at the shaders
then let me know. I could always put them
in a dropbox-folder, or github, or something.

The report from shader-db (sorted by patch-number):

Patch 2:
helped: shaders/mine/a_or_nota.shader_test fs16:          16 -> 5 (-68.75%)
helped: shaders/mine/a_or_nota.shader_test fs8:           16 -> 5 (-68.75%)
helped: shaders/mine/a_or_nota.shader_test vs:            11 -> 5 (-54.55%)

Patch 3:
helped: shaders/mine/a_and_nota.shader_test fs16:         16 -> 5 (-68.75%)
helped: shaders/mine/a_and_nota.shader_test fs8:          16 -> 5 (-68.75%)
helped: shaders/mine/a_and_nota.shader_test vs:           11 -> 5 (-54.55%)

Patch 4:
helped: shaders/mine/or_and.shader_test fs16:             16 -> 14 (-12.50%)
helped: shaders/mine/or_and.shader_test fs8:              16 -> 14 (-12.50%)
helped: shaders/mine/or_and.shader_test vs:               11 -> 10 (-9.09%)

Patch 5:
helped: shaders/mine/minOver.shader_test fs16:            8 -> 5 (-37.50%)
helped: shaders/mine/minOver.shader_test fs8:             8 -> 5 (-37.50%)
helped: shaders/mine/minOver.shader_test vs:              6 -> 5 (-16.67%)
helped: shaders/mine/minUnder.shader_test fs16:           8 -> 5 (-37.50%)
helped: shaders/mine/minUnder.shader_test fs8:            8 -> 5 (-37.50%)
helped: shaders/mine/minUnder.shader_test vs:             6 -> 5 (-16.67%)

Patch 6
helped: shaders/mine/maxOver.shader_test fs16:            8 -> 5 (-37.50%)
helped: shaders/mine/maxOver.shader_test fs8:             8 -> 5 (-37.50%)
helped: shaders/mine/maxOver.shader_test vs:              6 -> 5 (-16.67%)
helped: shaders/mine/maxUnder.shader_test fs16:           8 -> 5 (-37.50%)
helped: shaders/mine/maxUnder.shader_test fs8:            8 -> 5 (-37.50%)
helped: shaders/mine/maxUnder.shader_test vs:             6 -> 5 (-16.67%)

Patch 7:
helped: shaders/mine/loglog.shader_test fs16:             17 -> 11 (-35.29%)
helped: shaders/mine/loglog.shader_test fs8:              17 -> 11 (-35.29%)
helped: shaders/mine/loglog.shader_test vs:               7 -> 6 (-14.29%)

Patch 8:
helped: shaders/mine/expexp.shader_test fs16:             17 -> 11 (-35.29%)
helped: shaders/mine/expexp.shader_test fs8:              17 -> 11 (-35.29%)
helped: shaders/mine/expexp.shader_test vs:               7 -> 6 (-14.29%)

Patch 10:
helped: shaders/mine/pow0x.shader_test fs16:              8 -> 5 (-37.50%)
helped: shaders/mine/pow0x.shader_test fs8:               8 -> 5 (-37.50%)
helped: shaders/mine/pow0x.shader_test vs:                6 -> 5 (-16.67%)
helped: shaders/mine/powx-1.shader_test fs16:             11 -> 5 (-54.55%)
helped: shaders/mine/powx-1.shader_test fs8:              11 -> 5 (-54.55%)
helped: shaders/mine/powx-1.shader_test vs:               7 -> 5 (-28.57%)
helped: shaders/mine/powx0.shader_test fs16:              8 -> 5 (-37.50%)
helped: shaders/mine/powx0.shader_test fs8:               8 -> 5 (-37.50%)
helped: shaders/mine/powx0.shader_test vs:                6 -> 5 (-16.67%)



2014-07-15 0:22 GMT+02:00 <thomashellan...@gmail.com
<mailto:thomashellan...@gmail.com>>:

    From: Thomas Helland <thomashellan...@gmail.com
    <mailto:thomashellan...@gmail.com>>

    When writing that A || (A && B) patch some
    days ago I also wrote some other patches
    that have no impact on my collection of shaders.
    (shader-db + Some TF2 and Portal-shaders).
    No reduction in instruction count, and no
    significant increase in compilation time.

    I decided to put them up here anyway, as
    with your collection of shaders maybe YMMV.

    These are mostly RFC-quality, and not all are
    as complete and nicely formatted as they could be.
    Possibly some are also implemented incorrectly.
    (I'm still trying to get a good understanding of
    the buildup of the ir, the visitors, etc)

    Feel free to do with these patches as you please;
    Ignore, test, review, flame, make cookies...

    Thomas Helland (10):
       glsl: Optimize X - X -> 0
       glsl: Optimize !A || A == 1
       glsl: Optimize !A && A == 0
       glsl: Optimize (A || B) && A == A
       glsl: Optimize min(-8, sin(x)) == -8 and similar
       glsl: Optimize max(8, sin(x)) == 8 and similar
       glsl: Optimize log(x) + log(y) == log(x*y)
       glsl: Optimize exp(x)*exp(y) == exp(x+y)
       glsl: Optimize A - neg(B) == A + B  and  neg(A) - B == neg(A + B)
       glsl: Optimize some more pow() special cases

      src/glsl/opt_algebraic.cpp | 152
    +++++++++++++++++++++++++++++++++++++++++++++
      1 file changed, 152 insertions(+)

    --
    2.0.0




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