I haven't really looked at the other patches yet, but the subject of this one caught my eye.
I'm not sure this is useful. I believe we lower A-B to A+neg(B) for all architectures. I'm pretty sure we also already have a pass that converts A+neg(neg(B)) to A+B. Did you write any shaders to try to tickle this code? What did something like the following produce before and after this change? uniform vec4 a; uniform vec4 b; void main() { gl_Position = a - (-b); } For the neg(A)-B case, I think the existing code is better for most architectures. You end up with a single ADD r2, -r1, -r0 instruction currently. With this change you would potentially need an extra move to apply the negation. I believe at least the i965 backend has a pass to push those negations "down" the tree... effectively undoing what your pass does. :) On 07/14/2014 03:22 PM, thomashellan...@gmail.com wrote: > From: Thomas Helland <thomashellan...@gmail.com> > > ...and neg(A) - B == neg(A + B) > > Signed-off-by: Thomas Helland <thomashellan...@gmail.com> > --- > src/glsl/opt_algebraic.cpp | 6 ++++++ > 1 file changed, 6 insertions(+) > > diff --git a/src/glsl/opt_algebraic.cpp b/src/glsl/opt_algebraic.cpp > index 2361d0f..fba9de6 100644 > --- a/src/glsl/opt_algebraic.cpp > +++ b/src/glsl/opt_algebraic.cpp > @@ -454,6 +454,12 @@ ir_algebraic_visitor::handle_expression(ir_expression > *ir) > /* X - X == 0 */ > if (ir->operands[0]->equals(ir->operands[1])) > return ir_constant::zero(ir, ir->type); > + /* A - neg(B) = A + B */ > + if (op_expr[1] && op_expr[1]->operation == ir_unop_neg) > + return add(ir->operands[0], op_expr[1]->operands[0]); > + /* neg(A) - B = neg(A + B) */ > + if (op_expr[0] && op_expr[0]->operation == ir_unop_neg) > + return neg(add(op_expr[0]->operands[0], ir->operands[1])); > break; > > case ir_binop_mul: > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev