https://bugs.freedesktop.org/show_bug.cgi?id=81174
--- Comment #13 from Roland Scheidegger <srol...@vmware.com> --- (In reply to comment #12) > (In reply to comment #9) > > (In reply to comment #8) > > > Line loops aren't so critical, since they are rarely used. But what about > > > triangle strips... every split kills 2 triangles... > > > > That shouldn't happen, the code is supposed to copy over the necessary two > > tris. > > What about primitive winding/facing? If you wrap a triangle strip and start > on an odd triangle, you'll end up with correct front/back faces. If you > start on an even triangle, the facing is inverted, isn't it? This should also be handled correctly I believe. See the comments about "parity issue" in vbo_copy_vertices(). Essentially the code ensures the new buffer always starts on an odd triangle. (Though on a quick look I wouldn't be able to tell if it's all correct but it probably is as otherwise there'd probably have been bug reports about it.) -- You are receiving this mail because: You are the assignee for the bug.
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