https://bugs.freedesktop.org/show_bug.cgi?id=81174

--- Comment #3 from Marek Olšák <mar...@gmail.com> ---
No. If you use the immediate-mode style rendering (glBegin/End), the vertices
are written into a buffer. When the buffer is full, all vertices are drawn and
a new buffer is allocated for the following vertex data. Guess what, you'll end
up with a lot of line loops instead of just one.

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