On Fri, Jul 11, 2014 at 01:00:34AM +0200, Marek Olšák wrote:
> I have just tested it and it works with LLVM 3.4.2.
> 

Ok, thanks.

Both patches are:

Reviewed-by: Tom Stellard <thomas.stell...@amd.com>

> Marek
> 
> On Thu, Jul 10, 2014 at 5:11 PM, Tom Stellard <t...@stellard.net> wrote:
> > On Tue, Jul 08, 2014 at 01:37:02AM +0200, Marek Olšák wrote:
> >> From: Marek Olšák <marek.ol...@amd.com>
> >>
> >> This is a follow-up to the commit which adds texture fetches with offsets.
> >
> > Will this still work with LLVM 3.4.2 ?
> >
> > -Tom
> >
> >> ---
> >>  src/gallium/drivers/radeonsi/si_shader.c | 29 
> >> ++++++++++++++++-------------
> >>  1 file changed, 16 insertions(+), 13 deletions(-)
> >>
> >> diff --git a/src/gallium/drivers/radeonsi/si_shader.c 
> >> b/src/gallium/drivers/radeonsi/si_shader.c
> >> index 3dd6ad1..a28d682 100644
> >> --- a/src/gallium/drivers/radeonsi/si_shader.c
> >> +++ b/src/gallium/drivers/radeonsi/si_shader.c
> >> @@ -1574,7 +1574,7 @@ static void tex_fetch_args(
> >>               LLVMTypeRef i8 = LLVMInt8TypeInContext(gallivm->context);
> >>               LLVMTypeRef v16i8 = LLVMVectorType(i8, 16);
> >>
> >> -             /* Truncate v32i8 to v16i8. */
> >> +             /* Bitcast and truncate v8i32 to v16i8. */
> >>               LLVMValueRef res = si_shader_ctx->resources[sampler_index];
> >>               res = LLVMBuildBitCast(gallivm->builder, res, v2i128, "");
> >>               res = LLVMBuildExtractElement(gallivm->builder, res, 
> >> bld_base->uint_bld.zero, "");
> >> @@ -2305,12 +2305,18 @@ static void create_meta_data(struct 
> >> si_shader_context *si_shader_ctx)
> >>       si_shader_ctx->const_md = LLVMMDNodeInContext(gallivm->context, 
> >> args, 3);
> >>  }
> >>
> >> +static LLVMTypeRef const_array(LLVMTypeRef elem_type, int num_elements)
> >> +{
> >> +     return LLVMPointerType(LLVMArrayType(elem_type, num_elements),
> >> +                            CONST_ADDR_SPACE);
> >> +}
> >> +
> >>  static void create_function(struct si_shader_context *si_shader_ctx)
> >>  {
> >>       struct lp_build_tgsi_context *bld_base = 
> >> &si_shader_ctx->radeon_bld.soa.bld_base;
> >>       struct gallivm_state *gallivm = bld_base->base.gallivm;
> >>       struct si_pipe_shader *shader = si_shader_ctx->shader;
> >> -     LLVMTypeRef params[SI_NUM_PARAMS], f32, i8, i32, v2i32, v3i32;
> >> +     LLVMTypeRef params[SI_NUM_PARAMS], f32, i8, i32, v2i32, v3i32, 
> >> v16i8, v4i32, v8i32;
> >>       unsigned i, last_sgpr, num_params;
> >>
> >>       i8 = LLVMInt8TypeInContext(gallivm->context);
> >> @@ -2318,21 +2324,18 @@ static void create_function(struct 
> >> si_shader_context *si_shader_ctx)
> >>       f32 = LLVMFloatTypeInContext(gallivm->context);
> >>       v2i32 = LLVMVectorType(i32, 2);
> >>       v3i32 = LLVMVectorType(i32, 3);
> >> +     v4i32 = LLVMVectorType(i32, 4);
> >> +     v8i32 = LLVMVectorType(i32, 8);
> >> +     v16i8 = LLVMVectorType(i8, 16);
> >>
> >> -     params[SI_PARAM_CONST] = LLVMPointerType(
> >> -             LLVMArrayType(LLVMVectorType(i8, 16), NUM_CONST_BUFFERS), 
> >> CONST_ADDR_SPACE);
> >> -     params[SI_PARAM_RW_BUFFERS] = params[SI_PARAM_CONST];
> >> -
> >> -     /* We assume at most 16 textures per program at the moment.
> >> -      * This need probably need to be changed to support bindless 
> >> textures */
> >> -     params[SI_PARAM_SAMPLER] = LLVMPointerType(
> >> -             LLVMArrayType(LLVMVectorType(i8, 16), NUM_SAMPLER_STATES), 
> >> CONST_ADDR_SPACE);
> >> -     params[SI_PARAM_RESOURCE] = LLVMPointerType(
> >> -             LLVMArrayType(LLVMVectorType(i8, 32), NUM_SAMPLER_VIEWS), 
> >> CONST_ADDR_SPACE);
> >> +     params[SI_PARAM_CONST] = const_array(v16i8, NUM_CONST_BUFFERS);
> >> +     params[SI_PARAM_RW_BUFFERS] = const_array(v16i8, 6); /* XXX 
> >> hardcoded */
> >> +     params[SI_PARAM_SAMPLER] = const_array(v4i32, NUM_SAMPLER_STATES);
> >> +     params[SI_PARAM_RESOURCE] = const_array(v8i32, NUM_SAMPLER_VIEWS);
> >>
> >>       switch (si_shader_ctx->type) {
> >>       case TGSI_PROCESSOR_VERTEX:
> >> -             params[SI_PARAM_VERTEX_BUFFER] = params[SI_PARAM_CONST];
> >> +             params[SI_PARAM_VERTEX_BUFFER] = const_array(v16i8, 16); /* 
> >> XXX hardcoded */
> >>               params[SI_PARAM_START_INSTANCE] = i32;
> >>               num_params = SI_PARAM_START_INSTANCE+1;
> >>               if (shader->key.vs.as_es) {
> >> --
> >> 1.9.1
> >>
> >> _______________________________________________
> >> mesa-dev mailing list
> >> mesa-dev@lists.freedesktop.org
> >> http://lists.freedesktop.org/mailman/listinfo/mesa-dev
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