On Tue, Jul 08, 2014 at 01:37:02AM +0200, Marek Olšák wrote: > From: Marek Olšák <marek.ol...@amd.com> > > This is a follow-up to the commit which adds texture fetches with offsets.
Will this still work with LLVM 3.4.2 ? -Tom > --- > src/gallium/drivers/radeonsi/si_shader.c | 29 ++++++++++++++++------------- > 1 file changed, 16 insertions(+), 13 deletions(-) > > diff --git a/src/gallium/drivers/radeonsi/si_shader.c > b/src/gallium/drivers/radeonsi/si_shader.c > index 3dd6ad1..a28d682 100644 > --- a/src/gallium/drivers/radeonsi/si_shader.c > +++ b/src/gallium/drivers/radeonsi/si_shader.c > @@ -1574,7 +1574,7 @@ static void tex_fetch_args( > LLVMTypeRef i8 = LLVMInt8TypeInContext(gallivm->context); > LLVMTypeRef v16i8 = LLVMVectorType(i8, 16); > > - /* Truncate v32i8 to v16i8. */ > + /* Bitcast and truncate v8i32 to v16i8. */ > LLVMValueRef res = si_shader_ctx->resources[sampler_index]; > res = LLVMBuildBitCast(gallivm->builder, res, v2i128, ""); > res = LLVMBuildExtractElement(gallivm->builder, res, > bld_base->uint_bld.zero, ""); > @@ -2305,12 +2305,18 @@ static void create_meta_data(struct si_shader_context > *si_shader_ctx) > si_shader_ctx->const_md = LLVMMDNodeInContext(gallivm->context, args, > 3); > } > > +static LLVMTypeRef const_array(LLVMTypeRef elem_type, int num_elements) > +{ > + return LLVMPointerType(LLVMArrayType(elem_type, num_elements), > + CONST_ADDR_SPACE); > +} > + > static void create_function(struct si_shader_context *si_shader_ctx) > { > struct lp_build_tgsi_context *bld_base = > &si_shader_ctx->radeon_bld.soa.bld_base; > struct gallivm_state *gallivm = bld_base->base.gallivm; > struct si_pipe_shader *shader = si_shader_ctx->shader; > - LLVMTypeRef params[SI_NUM_PARAMS], f32, i8, i32, v2i32, v3i32; > + LLVMTypeRef params[SI_NUM_PARAMS], f32, i8, i32, v2i32, v3i32, v16i8, > v4i32, v8i32; > unsigned i, last_sgpr, num_params; > > i8 = LLVMInt8TypeInContext(gallivm->context); > @@ -2318,21 +2324,18 @@ static void create_function(struct si_shader_context > *si_shader_ctx) > f32 = LLVMFloatTypeInContext(gallivm->context); > v2i32 = LLVMVectorType(i32, 2); > v3i32 = LLVMVectorType(i32, 3); > + v4i32 = LLVMVectorType(i32, 4); > + v8i32 = LLVMVectorType(i32, 8); > + v16i8 = LLVMVectorType(i8, 16); > > - params[SI_PARAM_CONST] = LLVMPointerType( > - LLVMArrayType(LLVMVectorType(i8, 16), NUM_CONST_BUFFERS), > CONST_ADDR_SPACE); > - params[SI_PARAM_RW_BUFFERS] = params[SI_PARAM_CONST]; > - > - /* We assume at most 16 textures per program at the moment. > - * This need probably need to be changed to support bindless textures */ > - params[SI_PARAM_SAMPLER] = LLVMPointerType( > - LLVMArrayType(LLVMVectorType(i8, 16), NUM_SAMPLER_STATES), > CONST_ADDR_SPACE); > - params[SI_PARAM_RESOURCE] = LLVMPointerType( > - LLVMArrayType(LLVMVectorType(i8, 32), NUM_SAMPLER_VIEWS), > CONST_ADDR_SPACE); > + params[SI_PARAM_CONST] = const_array(v16i8, NUM_CONST_BUFFERS); > + params[SI_PARAM_RW_BUFFERS] = const_array(v16i8, 6); /* XXX hardcoded */ > + params[SI_PARAM_SAMPLER] = const_array(v4i32, NUM_SAMPLER_STATES); > + params[SI_PARAM_RESOURCE] = const_array(v8i32, NUM_SAMPLER_VIEWS); > > switch (si_shader_ctx->type) { > case TGSI_PROCESSOR_VERTEX: > - params[SI_PARAM_VERTEX_BUFFER] = params[SI_PARAM_CONST]; > + params[SI_PARAM_VERTEX_BUFFER] = const_array(v16i8, 16); /* XXX > hardcoded */ > params[SI_PARAM_START_INSTANCE] = i32; > num_params = SI_PARAM_START_INSTANCE+1; > if (shader->key.vs.as_es) { > -- > 1.9.1 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev