I have just tested it and it works with LLVM 3.4.2. Marek
On Thu, Jul 10, 2014 at 5:11 PM, Tom Stellard <t...@stellard.net> wrote: > On Tue, Jul 08, 2014 at 01:37:02AM +0200, Marek Olšák wrote: >> From: Marek Olšák <marek.ol...@amd.com> >> >> This is a follow-up to the commit which adds texture fetches with offsets. > > Will this still work with LLVM 3.4.2 ? > > -Tom > >> --- >> src/gallium/drivers/radeonsi/si_shader.c | 29 ++++++++++++++++------------- >> 1 file changed, 16 insertions(+), 13 deletions(-) >> >> diff --git a/src/gallium/drivers/radeonsi/si_shader.c >> b/src/gallium/drivers/radeonsi/si_shader.c >> index 3dd6ad1..a28d682 100644 >> --- a/src/gallium/drivers/radeonsi/si_shader.c >> +++ b/src/gallium/drivers/radeonsi/si_shader.c >> @@ -1574,7 +1574,7 @@ static void tex_fetch_args( >> LLVMTypeRef i8 = LLVMInt8TypeInContext(gallivm->context); >> LLVMTypeRef v16i8 = LLVMVectorType(i8, 16); >> >> - /* Truncate v32i8 to v16i8. */ >> + /* Bitcast and truncate v8i32 to v16i8. */ >> LLVMValueRef res = si_shader_ctx->resources[sampler_index]; >> res = LLVMBuildBitCast(gallivm->builder, res, v2i128, ""); >> res = LLVMBuildExtractElement(gallivm->builder, res, >> bld_base->uint_bld.zero, ""); >> @@ -2305,12 +2305,18 @@ static void create_meta_data(struct >> si_shader_context *si_shader_ctx) >> si_shader_ctx->const_md = LLVMMDNodeInContext(gallivm->context, args, >> 3); >> } >> >> +static LLVMTypeRef const_array(LLVMTypeRef elem_type, int num_elements) >> +{ >> + return LLVMPointerType(LLVMArrayType(elem_type, num_elements), >> + CONST_ADDR_SPACE); >> +} >> + >> static void create_function(struct si_shader_context *si_shader_ctx) >> { >> struct lp_build_tgsi_context *bld_base = >> &si_shader_ctx->radeon_bld.soa.bld_base; >> struct gallivm_state *gallivm = bld_base->base.gallivm; >> struct si_pipe_shader *shader = si_shader_ctx->shader; >> - LLVMTypeRef params[SI_NUM_PARAMS], f32, i8, i32, v2i32, v3i32; >> + LLVMTypeRef params[SI_NUM_PARAMS], f32, i8, i32, v2i32, v3i32, v16i8, >> v4i32, v8i32; >> unsigned i, last_sgpr, num_params; >> >> i8 = LLVMInt8TypeInContext(gallivm->context); >> @@ -2318,21 +2324,18 @@ static void create_function(struct si_shader_context >> *si_shader_ctx) >> f32 = LLVMFloatTypeInContext(gallivm->context); >> v2i32 = LLVMVectorType(i32, 2); >> v3i32 = LLVMVectorType(i32, 3); >> + v4i32 = LLVMVectorType(i32, 4); >> + v8i32 = LLVMVectorType(i32, 8); >> + v16i8 = LLVMVectorType(i8, 16); >> >> - params[SI_PARAM_CONST] = LLVMPointerType( >> - LLVMArrayType(LLVMVectorType(i8, 16), NUM_CONST_BUFFERS), >> CONST_ADDR_SPACE); >> - params[SI_PARAM_RW_BUFFERS] = params[SI_PARAM_CONST]; >> - >> - /* We assume at most 16 textures per program at the moment. >> - * This need probably need to be changed to support bindless textures >> */ >> - params[SI_PARAM_SAMPLER] = LLVMPointerType( >> - LLVMArrayType(LLVMVectorType(i8, 16), NUM_SAMPLER_STATES), >> CONST_ADDR_SPACE); >> - params[SI_PARAM_RESOURCE] = LLVMPointerType( >> - LLVMArrayType(LLVMVectorType(i8, 32), NUM_SAMPLER_VIEWS), >> CONST_ADDR_SPACE); >> + params[SI_PARAM_CONST] = const_array(v16i8, NUM_CONST_BUFFERS); >> + params[SI_PARAM_RW_BUFFERS] = const_array(v16i8, 6); /* XXX hardcoded >> */ >> + params[SI_PARAM_SAMPLER] = const_array(v4i32, NUM_SAMPLER_STATES); >> + params[SI_PARAM_RESOURCE] = const_array(v8i32, NUM_SAMPLER_VIEWS); >> >> switch (si_shader_ctx->type) { >> case TGSI_PROCESSOR_VERTEX: >> - params[SI_PARAM_VERTEX_BUFFER] = params[SI_PARAM_CONST]; >> + params[SI_PARAM_VERTEX_BUFFER] = const_array(v16i8, 16); /* >> XXX hardcoded */ >> params[SI_PARAM_START_INSTANCE] = i32; >> num_params = SI_PARAM_START_INSTANCE+1; >> if (shader->key.vs.as_es) { >> -- >> 1.9.1 >> >> _______________________________________________ >> mesa-dev mailing list >> mesa-dev@lists.freedesktop.org >> http://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev