https://bugs.freedesktop.org/show_bug.cgi?id=80183
--- Comment #3 from Brian Paul <bri...@vmware.com> --- (In reply to comment #2) > I found out that the problem is the line: > > gl_ClipVertex = gl_ModelViewMatrix * gl_Vertex; > > in the fragment shader. If I remove that line, it works as expected. > > Since the rendering is ok on ATI/NVidia and on softpipe, I suspect that > gl_ClipVertex support is broken in LLVM pipe. Are you sure you're seeing that in the fragment shader? Vertex-related code like that would normally be seen in the vertex shader. -- You are receiving this mail because: You are the assignee for the bug.
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