https://bugs.freedesktop.org/show_bug.cgi?id=80183

--- Comment #2 from Florian Link <florianl...@gmail.com> ---
I found out that the problem is the line:

gl_ClipVertex = gl_ModelViewMatrix * gl_Vertex;

in the fragment shader. If I remove that line, it works as expected.

Since the rendering is ok on ATI/NVidia and on softpipe, I suspect that
gl_ClipVertex support is broken in LLVM pipe.

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