https://bugs.freedesktop.org/show_bug.cgi?id=80183
--- Comment #2 from Florian Link <florianl...@gmail.com> --- I found out that the problem is the line: gl_ClipVertex = gl_ModelViewMatrix * gl_Vertex; in the fragment shader. If I remove that line, it works as expected. Since the rendering is ok on ATI/NVidia and on softpipe, I suspect that gl_ClipVertex support is broken in LLVM pipe. -- You are receiving this mail because: You are the assignee for the bug.
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