https://bugs.freedesktop.org/show_bug.cgi?id=80183
--- Comment #1 from Roland Scheidegger <srol...@vmware.com> --- Sorry that trace is a bit too much to handle. I looked at it but I can't really make out any difference wrt use of glsl shader or not at all (note that for the gallium driver this cannot make a difference in any case as it has no idea if you used glsl or not, though in theory there could be slight differences depending on how ftransform() is implemented). Just about the only thing I noticed is that the actual geometry is different between the two... Could you tell me at what call number this is? Also it looks like it has depth test enabled as well, I'm not entirely sure if or how clipping would affect interpolated depth, though nothing bad should happen. -- You are receiving this mail because: You are the assignee for the bug.
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