On Fri, Jun 27, 2014 at 5:41 PM, Chris Forbes <chr...@ijw.co.nz> wrote:
> On Sat, Jun 28, 2014 at 10:19 AM, Jason Ekstrand <ja...@jlekstrand.net> > wrote: > > > @@ -653,135 +613,6 @@ _swrast_texture_span( struct gl_context *ctx, > SWspan *span ) > [snip] > > > - > > - /* > > - * Must do all texture sampling before combining in order to > > - * accomodate GL_ARB_texture_env_crossbar. > > - */ > > - for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) { > > - const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; > > - if (texUnit->_Current && > > - texUnit->_CurrentCombine->ModeRGB != GL_BUMP_ENVMAP_ATI) { > > You're ripping out the non-bump case here too... > Good Catch, thanks. --Jason Ekstrand > > > - const GLfloat (*texcoords)[4] = (const GLfloat (*)[4]) > > - span->array->attribs[VARYING_SLOT_TEX0 + unit]; > > - const struct gl_texture_object *curObj = texUnit->_Current; >
_______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev