On Sat, Jun 28, 2014 at 10:19 AM, Jason Ekstrand <ja...@jlekstrand.net> wrote:
> @@ -653,135 +613,6 @@ _swrast_texture_span( struct gl_context *ctx, SWspan > *span ) [snip] > - > - /* > - * Must do all texture sampling before combining in order to > - * accomodate GL_ARB_texture_env_crossbar. > - */ > - for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) { > - const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; > - if (texUnit->_Current && > - texUnit->_CurrentCombine->ModeRGB != GL_BUMP_ENVMAP_ATI) { You're ripping out the non-bump case here too... > - const GLfloat (*texcoords)[4] = (const GLfloat (*)[4]) > - span->array->attribs[VARYING_SLOT_TEX0 + unit]; > - const struct gl_texture_object *curObj = texUnit->_Current; _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev