Ilia Mirkin <imir...@alum.mit.edu> writes: > Will it? What about the MS case? I thought that for generic you had to > do a shader-based approach.
Ah yes, you're right the commit message is nonsense. I guess I should also avoid enabling the extension at all until the next patch. > While I'm sure we all love the > > while (height --> 0) { // as height goes to 0 > > construct... it's not immediately obvious (to me) that it's correct > when just glancing at it. After a few seconds of thought, it is > clearly right, but I think the more common thing is to use a for loop > where it's obvious there isn't some silly off-by-one error. I don't > think this is really used anywhere else in mesa. Here and below. Ok, yes, I guess it is clearer to use a separate iterator variable. However I don't think it's that uncommon in Mesa. Running ‘git grep "while (.*--"’ shoes plenty of examples. I've updated the wip/clear-texture branch on my github with these two changes. Thanks for the review. Regards, - Neil _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev