Ian Romanick <i...@freedesktop.org> writes: > Are there potentially cases where the first clear_tex_image could > succeed but the second fail? If so, then this is no good. If a GL call > generates an error (other than GL_NO_MEMORY), it is supposed to be as > though nothing happened.
Urgh, yes, you're right because for example GL would let you make one face of a cubemap texture be compressed while the others aren't. I'll change it to have a separate loop for the checks as you suggest. Thanks for the review. - Neil _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev