Reviewed-by: Marek Olšák <marek.ol...@amd.com> Marek
On Wed, Jun 11, 2014 at 9:02 PM, Anuj Phogat <anuj.pho...@gmail.com> wrote: > GL_TEXTURE_CUBE_MAP is an allowed texture target in glTexStorage2D() > and is allowed to be used (like GL_TEXTURE_2D) with compressed internal > formats. > > Cc: <mesa-sta...@lists.freedesktop.org> > Signed-off-by: Anuj Phogat <anuj.pho...@gmail.com> > --- > src/mesa/main/teximage.c | 1 + > 1 file changed, 1 insertion(+) > > diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c > index a09d994..8f50b51 100644 > --- a/src/mesa/main/teximage.c > +++ b/src/mesa/main/teximage.c > @@ -1790,6 +1790,7 @@ _mesa_target_can_be_compressed(const struct gl_context > *ctx, GLenum target, > case GL_PROXY_TEXTURE_2D: > return GL_TRUE; /* true for any compressed format so far */ > case GL_PROXY_TEXTURE_CUBE_MAP: > + case GL_TEXTURE_CUBE_MAP: > case GL_TEXTURE_CUBE_MAP_POSITIVE_X: > case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: > case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: > -- > 1.8.3.1 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev