GL_TEXTURE_CUBE_MAP is an allowed texture target in glTexStorage2D() and is allowed to be used (like GL_TEXTURE_2D) with compressed internal formats.
Cc: <mesa-sta...@lists.freedesktop.org> Signed-off-by: Anuj Phogat <anuj.pho...@gmail.com> --- src/mesa/main/teximage.c | 1 + 1 file changed, 1 insertion(+) diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index a09d994..8f50b51 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -1790,6 +1790,7 @@ _mesa_target_can_be_compressed(const struct gl_context *ctx, GLenum target, case GL_PROXY_TEXTURE_2D: return GL_TRUE; /* true for any compressed format so far */ case GL_PROXY_TEXTURE_CUBE_MAP: + case GL_TEXTURE_CUBE_MAP: case GL_TEXTURE_CUBE_MAP_POSITIVE_X: case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: -- 1.8.3.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev