GL_TEXTURE_CUBE_MAP is an allowed texture target in glTexStorage2D()
and is allowed to be used (like GL_TEXTURE_2D) with compressed internal
formats.

Cc: <mesa-sta...@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.pho...@gmail.com>
---
 src/mesa/main/teximage.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index a09d994..8f50b51 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -1790,6 +1790,7 @@ _mesa_target_can_be_compressed(const struct gl_context 
*ctx, GLenum target,
    case GL_PROXY_TEXTURE_2D:
       return GL_TRUE; /* true for any compressed format so far */
    case GL_PROXY_TEXTURE_CUBE_MAP:
+   case GL_TEXTURE_CUBE_MAP:
    case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
    case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
    case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
-- 
1.8.3.1

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