On Thu, May 29, 2014 at 2:26 PM, Ian Romanick <i...@freedesktop.org> wrote: > On 05/29/2014 02:20 PM, Matt Turner wrote: >> On Wed, May 28, 2014 at 6:35 PM, Ian Romanick <i...@freedesktop.org> wrote: >>> From: Ian Romanick <ian.d.roman...@intel.com> >>> >>> After compilation (and before linking) we can eliminate quite a few >>> built-in variables. Basically, any uniform or constant (e.g., >>> gl_MaxVertexTextureImageUnits) that isn't used (with one exception) can >>> be eliminated. System values, vertex shader inputs (with one >>> exception), and fragment shader outputs that are not used and not >>> re-declared in the shader text can also be removed. >>> >>> gl_ModelViewProjectMatrix and gl_Vertex are used by the built-in >>> function ftransform. There are some complications with eliminating >>> these variables (see the comment in the patch), so they are not >>> eliminated. >>> >>> Reduces the peak ir_variable memory usage in a trimmed apitrace of dota2 >>> by 3.5MB on 64-bit. >> >> What was the total memory usage of ir_variable? It's been hard for me >> to make sense of reductions without percentages. > > Before: IR MEM: variable usage / name / total: 4118280 644100 4762380 > After: IR MEM: variable usage / name / total: 1473408 256871 1730279 > > Before the change, the ir_memory_usage visitor added up 4762380 bytes of > memory allocated for ir_variable, ir_variable::name, and > ir_variable::state_slots. After the change it added up 1730279 bytes. > So... 63.7% reduction? >
Oh, duh. Thanks. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev