This series goes on top of my previous series, but I wish I had done it first. I was getting ready to move on to ir_rvalue, when I looked at the set of variables in the shaders in the dota2 trace. When I saw all the built-ins, I recalled a suggestion that Eric had made about dead-code eliminating the unused variables.
64% space reduction for ir_variable on 32-bit in the test case. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev