On Wed, May 28, 2014 at 6:35 PM, Ian Romanick <i...@freedesktop.org> wrote: > From: Ian Romanick <ian.d.roman...@intel.com> > > After compilation (and before linking) we can eliminate quite a few > built-in variables. Basically, any uniform or constant (e.g., > gl_MaxVertexTextureImageUnits) that isn't used (with one exception) can > be eliminated. System values, vertex shader inputs (with one > exception), and fragment shader outputs that are not used and not > re-declared in the shader text can also be removed. > > gl_ModelViewProjectMatrix and gl_Vertex are used by the built-in > function ftransform. There are some complications with eliminating > these variables (see the comment in the patch), so they are not > eliminated. > > Reduces the peak ir_variable memory usage in a trimmed apitrace of dota2 > by 3.5MB on 64-bit.
What was the total memory usage of ir_variable? It's been hard for me to make sense of reductions without percentages. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev