On 05/19/2014 10:20 PM, Tapani wrote: > On 05/19/2014 08:26 PM, Ian Romanick wrote: >> On 04/09/2014 02:56 AM, Tapani Pälli wrote: >>> Patch adds new implementation dependent value required by the >>> GL_ARB_explicit_uniform_location extension. Default value for user >>> assignable locations is calculated as sum of MaxUniformComponents >>> for each stage. >>> >>> Signed-off-by: Tapani Pälli <tapani.pa...@intel.com> >>> --- >>> src/mesa/main/context.c | 10 +++++++++- >>> src/mesa/main/get.c | 1 + >>> src/mesa/main/get_hash_params.py | 1 + >>> src/mesa/main/mtypes.h | 5 +++++ >>> src/mesa/main/tests/enum_strings.cpp | 1 + >>> 5 files changed, 17 insertions(+), 1 deletion(-) >>> >>> diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c >>> index 860ae86..8b77df1 100644 >>> --- a/src/mesa/main/context.c >>> +++ b/src/mesa/main/context.c >>> @@ -610,8 +610,16 @@ _mesa_init_constants(struct gl_context *ctx) >>> ctx->Const.MaxUniformBlockSize = 16384; >>> ctx->Const.UniformBufferOffsetAlignment = 1; >>> - for (i = 0; i < MESA_SHADER_STAGES; i++) >>> + /* GL_ARB_explicit_uniform_location, initial value calculated >>> + * as sum of MaxUniformComponents for each stage. >>> + */ >>> + ctx->Const.MaxUserAssignableUniformLocations = 0; >>> + >>> + for (i = 0; i < MESA_SHADER_STAGES; i++) { >>> init_program_limits(ctx, i, &ctx->Const.Program[i]); >>> + ctx->Const.MaxUserAssignableUniformLocations += >>> + ctx->Const.Program[i].MaxUniformComponents; >>> + } >> This is just going to set ctx->Const.MaxUserAssignableUniformLocations >> to 4 * 4 * MAX_UNIFORMS, and that's probably not what we want. Maybe >> just set 4 * MAX_UNIFORMS with a comment saying it's, "MAX_UNIFORMS for >> each possible shader stage." > > There should be much more locations than number of uniforms though (?) > MAX_UNIFORMS refers to count of available vec4 uniforms, each of these > should have 4 locations available. Also, value from the above formula > nicely matches with binary drivers so IMO it shouldn't be 'too much'.
It occured to me later that 4 * 4 * MAX_UNIFORMS is actually more correct... because you could have MAX_UNIFORMS float uniforms per stage, and you'd like to be able to give each of them a location. :) So I guess just explicitly set it to 4 * 4 * MAX_UNIFORMS outside the loop instead of calculating the value in the loop. >>> ctx->Const.MaxProgramMatrices = MAX_PROGRAM_MATRICES; >>> ctx->Const.MaxProgramMatrixStackDepth = >>> MAX_PROGRAM_MATRIX_STACK_DEPTH; >>> diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c >>> index 6d95790..8b50441 100644 >>> --- a/src/mesa/main/get.c >>> +++ b/src/mesa/main/get.c >>> @@ -395,6 +395,7 @@ EXTRA_EXT(ARB_viewport_array); >>> EXTRA_EXT(ARB_compute_shader); >>> EXTRA_EXT(ARB_gpu_shader5); >>> EXTRA_EXT2(ARB_transform_feedback3, ARB_gpu_shader5); >>> +EXTRA_EXT(ARB_explicit_uniform_location); >>> static const int >>> extra_ARB_color_buffer_float_or_glcore[] = { >>> diff --git a/src/mesa/main/get_hash_params.py >>> b/src/mesa/main/get_hash_params.py >>> index 06d0bba..5709d42 100644 >>> --- a/src/mesa/main/get_hash_params.py >>> +++ b/src/mesa/main/get_hash_params.py >>> @@ -474,6 +474,7 @@ descriptor=[ >>> [ "MAX_LIST_NESTING", "CONST(MAX_LIST_NESTING), NO_EXTRA" ], >>> [ "MAX_NAME_STACK_DEPTH", "CONST(MAX_NAME_STACK_DEPTH), NO_EXTRA" ], >>> [ "MAX_PIXEL_MAP_TABLE", "CONST(MAX_PIXEL_MAP_TABLE), NO_EXTRA" ], >>> + [ "MAX_UNIFORM_LOCATIONS", >>> "CONTEXT_INT(Const.MaxUserAssignableUniformLocations), NO_EXTRA" ], >> Ditto on Petri's comment. >> >>> [ "NAME_STACK_DEPTH", "CONTEXT_INT(Select.NameStackDepth), >>> NO_EXTRA" ], >>> [ "PACK_LSB_FIRST", "CONTEXT_BOOL(Pack.LsbFirst), NO_EXTRA" ], >>> [ "PACK_SWAP_BYTES", "CONTEXT_BOOL(Pack.SwapBytes), NO_EXTRA" ], >>> diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h >>> index 7ac6bbe..fefbe06 100644 >>> --- a/src/mesa/main/mtypes.h >>> +++ b/src/mesa/main/mtypes.h >>> @@ -3311,6 +3311,11 @@ struct gl_constants >>> GLuint UniformBufferOffsetAlignment; >>> /** @} */ >>> + /** >>> + * GL_ARB_explicit_uniform_location >>> + */ >>> + GLuint MaxUserAssignableUniformLocations; >>> + >>> /** GL_ARB_geometry_shader4 */ >>> GLuint MaxGeometryOutputVertices; >>> GLuint MaxGeometryTotalOutputComponents; >>> diff --git a/src/mesa/main/tests/enum_strings.cpp >>> b/src/mesa/main/tests/enum_strings.cpp >>> index 3795700..298ff6a 100644 >>> --- a/src/mesa/main/tests/enum_strings.cpp >>> +++ b/src/mesa/main/tests/enum_strings.cpp >>> @@ -787,6 +787,7 @@ const struct enum_info everything[] = { >>> { 0x8256, "GL_RESET_NOTIFICATION_STRATEGY_ARB" }, >>> { 0x8257, "GL_PROGRAM_BINARY_RETRIEVABLE_HINT" }, >>> { 0x8261, "GL_NO_RESET_NOTIFICATION_ARB" }, >>> + { 0x826E, "GL_MAX_UNIFORM_LOCATIONS" }, >>> { 0x82DF, "GL_TEXTURE_IMMUTABLE_LEVELS" }, >>> { 0x8362, "GL_UNSIGNED_BYTE_2_3_3_REV" }, >>> { 0x8363, "GL_UNSIGNED_SHORT_5_6_5" }, >>> _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev