Hi > It should be possible to adapt some of the existing float texture tests > to run on ES mode without too much effort.
Oh dear, the test makes the GL API convert between 16 and 32 bit float formats. Also it does not appear to test filtering either. Would it be prudent to make 4 tests: one for each extension or fold it together? -Kevin _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev