On 03/10/2014 03:09 PM, Ian Romanick wrote:
On 03/10/2014 02:06 PM, Ian Romanick wrote:
No way.  This will break existing applications on Linux.

How so? Before, for example, we had glCompileShaderARB(GLhandleARB) and glCompileShader(GLuint) libGL entrypoints and GLhandleARB=GLuint. After these changes it's the same story. No change.


This also breaks the libGL <-> DRI driver ABI.  These function entry
points have been aliased for... a decade?  I can't understand why we'd
break our own ABI because of something silly that Apple did.  This feels
like madness.

Hmm, I forgot about the libGL / DRI ABI. Crap. I guess it's the case of using a new libGL with an old DRI driver that would break. Have we even been testing ABI interoperability lately? I'm not sure how libglapi factors into this either.

-Brian




On 03/08/2014 05:10 PM, Brian Paul wrote:
For example, we now we have separate dispatch functions for
glCompileShader(GLuint) and glCompileShaderARB(GLhandleARB).

With this change and the previous ones we should be able to build/run
on MacOS again (where GLhandleARB is a void pointer, not a GLuint).

Bugzilla: 
https://urldefense.proofpoint.com/v1/url?u=https://bugs.freedesktop.org/show_bug.cgi?id%3D66346&k=oIvRg1%2BdGAgOoM1BIlLLqw%3D%3D%0A&r=lGQMzzTgII0I7jefp2FHq7WtZ%2BTLs8wadB%2BiIj9xpBY%3D%0A&m=NyRHLDQ9XXRXOlj0yttIEHC63yEthyZwjJtNe73pLek%3D%0A&s=e6ecc573de2698ab60e5e674c626b101c0b2b190a5902ace55ef5368b597daf7
---
  src/mapi/glapi/gen/gl_API.xml |   28 +++++++++++++++-------------
  src/mesa/main/dlist.c         |    2 +-
  2 files changed, 16 insertions(+), 14 deletions(-)

diff --git a/src/mapi/glapi/gen/gl_API.xml b/src/mapi/glapi/gen/gl_API.xml
index 7e1946e..76f56c4 100644
--- a/src/mapi/glapi/gen/gl_API.xml
+++ b/src/mapi/glapi/gen/gl_API.xml
@@ -7829,14 +7829,14 @@
          <glx ignore="true"/>
      </function>

-    <function name="ShaderSourceARB" alias="ShaderSource">
+    <function name="ShaderSourceARB" offset="assign">
          <param name="shader" type="GLhandleARB"/>
          <param name="count" type="GLsizei"/>
          <param name="string" type="const GLcharARB **"/>
          <param name="length" type="const GLint *"/>
      </function>

-    <function name="CompileShaderARB" alias="CompileShader">
+    <function name="CompileShaderARB" offset="assign">
          <param name="shader" type="GLhandleARB"/>
      </function>

@@ -7851,15 +7851,17 @@
          <glx ignore="true"/>
      </function>

-    <function name="LinkProgramARB" alias="LinkProgram">
+    <function name="LinkProgramARB" offset="assign">
          <param name="program" type="GLhandleARB"/>
      </function>

-    <function name="UseProgramObjectARB" alias="UseProgram">
+    <function name="UseProgramObjectARB" offset="assign">
          <param name="program" type="GLhandleARB"/>
+        <glx ignore="true"/>
+        <glx ignore="true"/>
      </function>

-    <function name="ValidateProgramARB" alias="ValidateProgram">
+    <function name="ValidateProgramARB" offset="assign">
          <param name="program" type="GLhandleARB"/>
      </function>

@@ -8014,13 +8016,13 @@
          <glx ignore="true"/>
      </function>

-    <function name="GetUniformLocationARB" alias="GetUniformLocation">
+    <function name="GetUniformLocationARB" offset="assign">
          <param name="program" type="GLhandleARB"/>
          <param name="name" type="const GLcharARB *"/>
          <return type="GLint"/>
      </function>

-    <function name="GetActiveUniformARB" alias="GetActiveUniform">
+    <function name="GetActiveUniformARB" offset="assign">
          <param name="program" type="GLhandleARB"/>
          <param name="index" type="GLuint"/>
          <param name="bufSize" type="GLsizei"/>
@@ -8030,19 +8032,19 @@
          <param name="name" type="GLcharARB *"/>
      </function>

-    <function name="GetUniformfvARB" alias="GetUniformfv">
+    <function name="GetUniformfvARB" offset="assign">
          <param name="program" type="GLhandleARB"/>
          <param name="location" type="GLint"/>
          <param name="params" type="GLfloat *"/>
      </function>

-    <function name="GetUniformivARB" alias="GetUniformiv">
+    <function name="GetUniformivARB" offset="assign">
          <param name="program" type="GLhandleARB"/>
          <param name="location" type="GLint"/>
          <param name="params" type="GLint *"/>
      </function>

-    <function name="GetShaderSourceARB" alias="GetShaderSource">
+    <function name="GetShaderSourceARB" offset="assign">
          <param name="shader" type="GLhandleARB"/>
          <param name="bufSize" type="GLsizei"/>
          <param name="length" type="GLsizei *"/>
@@ -8059,13 +8061,13 @@
      <enum name="OBJECT_ACTIVE_ATTRIBUTES_ARB"             value="0x8B89"/>
      <enum name="OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB"   value="0x8B8A"/>

-    <function name="BindAttribLocationARB" alias="BindAttribLocation">
+    <function name="BindAttribLocationARB" offset="assign">
          <param name="program" type="GLhandleARB"/>
          <param name="index" type="GLuint"/>
          <param name="name" type="const GLcharARB *"/>
      </function>

-    <function name="GetActiveAttribARB" alias="GetActiveAttrib">
+    <function name="GetActiveAttribARB" offset="assign">
          <param name="program" type="GLhandleARB"/>
          <param name="index" type="GLuint"/>
          <param name="bufSize" type="GLsizei"/>
@@ -8075,7 +8077,7 @@
          <param name="name" type="GLcharARB *"/>
      </function>

-    <function name="GetAttribLocationARB" alias="GetAttribLocation">
+    <function name="GetAttribLocationARB" offset="assign">
          <param name="program" type="GLhandleARB"/>
          <param name="name" type="const GLcharARB *"/>
          <return type="GLint"/>
diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c
index 6035ec0..b29b440 100644
--- a/src/mesa/main/dlist.c
+++ b/src/mesa/main/dlist.c
@@ -8728,7 +8728,7 @@ _mesa_initialize_save_table(const struct gl_context *ctx)
     SET_BlitFramebuffer(table, save_BlitFramebufferEXT);

     SET_UseProgram(table, save_UseProgram);
-//   SET_UseProgramObjectARB(table, save_UseProgramObjectARB);
+   SET_UseProgramObjectARB(table, save_UseProgramObjectARB);
     SET_Uniform1f(table, save_Uniform1fARB);
     SET_Uniform2f(table, save_Uniform2fARB);
     SET_Uniform3f(table, save_Uniform3fARB);



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