On 10/03/14 14:50, Brian Paul wrote:
On 03/09/2014 02:30 PM, Emil Velikov wrote:
On 09/03/14 01:10, Brian Paul wrote:
For example, we now we have separate dispatch functions for
glCompileShader(GLuint) and glCompileShaderARB(GLhandleARB).

With this change and the previous ones we should be able to build/run
on MacOS again (where GLhandleARB is a void pointer, not a GLuint).

Hi Brian,

Wondering if with the drop of the aliases one would need to update the
gl function tables in dispatch_sanity.cpp. AFAICS it currently checks
the non ARB functions but does not list the ARB ones (unlike other
aliased functions).

I missed dispatch_sanity.cpp.  I've added the new ARB entrypoints but
AFAICT, dispatch_sanity.cpp isn't even getting compiled.  The other
'make check' tests seem to get built and run, but not that one.  I don't
know whats up with that.

Quite possible, dispatch_sanity.cpp is only build if you have shared glapi.

With that said the make check nicely catches the problem, and unfortunately it still complains with your follow up patch :'(


Are they any special (apart from the ifdef APPLE piece in the spec) ?

Can you clarify that?

Feel free to ignore that, I've checked through the spec and answered by half complete question.

-Emil
-Brian



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