https://bugs.freedesktop.org/show_bug.cgi?id=75779

--- Comment #4 from turbolo...@gmail.com ---
I think you can just go ahead and close this report, I mean if it simply is not
there then no problem. A table of supported stuff per target instead of Mesa
version would be very cool for those looking to get busy on windows. I was
browsing through the code and saw shaders and what seemed like swrast compilers
so I just assumed from the release notes that OpenGL 3.1 was ready to go for
the software rasterizer. My mistake. Thanks.

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