On 01/21/2014 03:35 PM, Fredrik Höglund wrote:
So here is my take on GL_ARB_multi_bind.

I tried to come up with names for the new hash table functions that
don't suggest that they should be used to do unlocked insertions/lookups.
I'm not entirely happy with the ones I came up with though, so I'm
hoping someone will have better suggestions.

When binding 32 textures glBindTextures() seems to be about three times
faster than calling glActiveTexture() + glBindTexture() in a loop.
When binding 4 textures it's about twice as fast.

I hope to land this series this week if there are no major issues.


Looks good, Fredrik!  I just have a bunch of little nit picks.

I only have time to review 1-11 for today. Hopefully someone else can review the later ones. Esp. areas like xform-fb, glBindImageTextures, UBOs, glBindBuffersRange(), etc.

-Brian


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