On 01/21/2014 03:35 PM, Fredrik Höglund wrote:
---
  src/mapi/glapi/gen/ARB_multi_bind.xml   |   53 +++++++++++++++++++++++++++++++
  src/mapi/glapi/gen/Makefile.am          |    1 +
  src/mapi/glapi/gen/gl_API.xml           |    4 +++
  src/mesa/main/bufferobj.c               |   13 ++++++++
  src/mesa/main/bufferobj.h               |    7 ++++
  src/mesa/main/samplerobj.c              |    6 ++++
  src/mesa/main/samplerobj.h              |    2 ++
  src/mesa/main/shaderimage.c             |    5 +++
  src/mesa/main/shaderimage.h             |    3 ++
  src/mesa/main/tests/dispatch_sanity.cpp |    8 +++++
  src/mesa/main/texobj.c                  |    6 ++++
  src/mesa/main/texobj.h                  |    4 +++
  src/mesa/main/varray.c                  |    7 ++++
  src/mesa/main/varray.h                  |    4 +++
  14 files changed, 123 insertions(+)
  create mode 100644 src/mapi/glapi/gen/ARB_multi_bind.xml

diff --git a/src/mapi/glapi/gen/ARB_multi_bind.xml 
b/src/mapi/glapi/gen/ARB_multi_bind.xml
new file mode 100644
index 0000000..4a59d8c
--- /dev/null
+++ b/src/mapi/glapi/gen/ARB_multi_bind.xml
@@ -0,0 +1,53 @@
+<?xml version="1.0"?>
+<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
+
+<!-- Note: no GLX protocol info yet. -->
+
+<OpenGLAPI>
+
+<category name="GL_ARB_multi_bind" number="147">
+
+    <function name="BindBuffersBase" offset="assign">
+        <param name="target" type="GLenum"/>
+        <param name="first" type="GLuint"/>
+        <param name="count" type="GLsizei"/>
+        <param name="buffers" type="const GLuint*"/>

I don't recall if the glapi python code parses these types, but it might be safer to put add space before '*' as we do elsewhere. So:

    <param name="buffers" type="const GLuint *"/>

Same thing below.


+    </function>
+
+    <function name="BindBuffersRange" offset="assign">
+        <param name="target" type="GLenum"/>
+        <param name="first" type="GLuint"/>
+        <param name="count" type="GLsizei"/>
+        <param name="buffers" type="const GLuint *"/>
+        <param name="offsets" type="const GLintptr *"/>
+        <param name="sizes" type="const GLsizeiptr *"/>
+    </function>
+
+    <function name="BindTextures" offset="assign">
+        <param name="first" type="GLuint"/>
+        <param name="count" type="GLsizei"/>
+        <param name="textures" type="const GLuint*"/>
+    </function>
+
+    <function name="BindSamplers" offset="assign">
+        <param name="first" type="GLuint"/>
+        <param name="count" type="GLsizei"/>
+        <param name="samplers" type="const GLuint*"/>
+    </function>
+
+    <function name="BindImageTextures" offset="assign">
+        <param name="first" type="GLuint"/>
+        <param name="count" type="GLsizei"/>
+        <param name="textures" type="const GLuint*"/>
+    </function>
+
+    <function name="BindVertexBuffers" offset="assign">
+        <param name="first" type="GLuint"/>
+        <param name="count" type="GLsizei"/>
+        <param name="buffers" type="const GLuint*"/>
+        <param name="offsets" type="const GLintptr*"/>
+        <param name="strides" type="const GLsizei*"/>
+    </function>
+
[...]


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