https://bugs.freedesktop.org/show_bug.cgi?id=73631
--- Comment #6 from Tapani Pälli <lem...@gmail.com> --- (In reply to comment #5) > In this case it should not be needed though as there are no float variables > declared in the shader, isn't this a bug in the compiler instead? oops, I missed the varying vec4 and precision qualifier makes it to work, it is correct fix. -- You are receiving this mail because: You are the assignee for the bug.
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