https://bugs.freedesktop.org/show_bug.cgi?id=73631
--- Comment #2 from Emil Velikov <emil.l.veli...@gmail.com> --- Nice one Ian, adding "precision mediump float;" before the vec4 variable declaration in the fragment shader did the job. Running nouveau on a nv96, in case it matters. -- You are receiving this mail because: You are the assignee for the bug.
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